Showing posts with label Xbox 360. Show all posts
Showing posts with label Xbox 360. Show all posts

Sunday, October 26, 2014

Alien: Isolation - Review


Before we begin, a word of warning: This game is not for the faint of heart. I have been a fan of the horror genre all my life, read many books, watched tons of films, but none managed to pull my fear strings as hard as Alien: Isolation.

So with that out of the way, let me tell you why this review is different compared to all the reviews I have done before. I wrote fragments of my impressions and thoughts on a notepad as a played through the game and used them as the basis of my review. It breathes more life into the review in a sense. Hope everyone finds it interesting!

This game, Alien: Isolation, is based on the late 70’s cult classic sci-fi horror flick: Alien. There have been numerous games based on the franchise, but only by name, which is pretty much the case for all movie licensed games sadly. However, Isolation is a different beast entirely. Where previous Alien games used the license just as a name to cover a lackluster game, this however is the most faithful recreation of the Alien universe or any film to game for that matter. It flawlessly manages to capture the very essence of the Alien franchise while harnessing the power of this interactive medium to further suck you into Ridley Scott’s sci-fi nightmare beyond the proficiency of films.



You play as Amanda Ripley, the descendant of Ellen Ripley. Amanda has been working for a mega corporation called Weyland-Yutani for a while now. Her main purpose for working with them was because the corporation had ties with the disappearance of her mother some 15 years ago. She finally gets a break which hopefully will shed some light to the answers she is looking for.


Gameplay

When it comes to gameplay, there is just one important thing the game emphasis more than anything else: is to Survive. All the impressive sound and visual design aren't just there for the sake of immersion, finally, they actually serve as very important gameplay systems. You need to keep your senses in full capacity because of the all the different kinds of dangers that are lurking all around the space station. Because of the desperate situation, many of the people over there who managed to keep themselves alive formed various groups in order to work together and try to survive. Unfortunately, that means they tend to keep it to themselves and will consider anyone outside of their group hostile, like yourself. It is suicide to go head to head against them if they outnumber you, so you need to carefully plan out what you are going to do. Will you take them on all by yourself? Will you try to sneak past them with the help of your gadgets and wits? Or will you take the help of the Alien by throwing a noise bomb which as expected emits a lot of noise for the Alien to swoop down from above and kill everything in the vicinity. You can also manipulate the machines in the station to give you an edge by hacking into the systems. The hacking mini-games are fun very well grounded to the world design around you.



Then there are creepy androids or better known as Working Joe. They are basically a very simple version of synthetic humans in the Alien universe. Now, you never can trust robots no matter how friendly they appear to be at first, the same rule applies here. Some of the Joes are malfunctioning which is causing them to savagely kill any human that is not obeying the exaggerated rules planted into their head. What is even worse, they robots don’t go down easily and can take some serious punishment before it kneels over and dies with the same hollow look as if nothing happened. Yes, the Joes are perhaps the creepiest thing you will encounter in the game, more so than the Alien I felt. Something about their dead emotions, their stern attitude and the way they look at you with those dead eyes and talk in equally empty voice is very unsettling!



Going further up the top of the food chain we have, the Alien: it is unbeatable, unkillable and once it sees you there is a very good chance you are dead. So it is very important to make sure such a situation never even happens in the first place. In order to do that, you need to stay hidden as much as you can. Ripley is an engineer and just like her mom, a true survivor who can make the best out of the given situations. She can hide in lockers; hack terminals to alter some of the security systems around the space station to make new escape routes; use her extensive engineering skills to craft tools and gadgets like flash bang, Molotov cocktail, etc. to give her a better fighting chance and make it through. Despite all this help, it does not make your time any easier with the Alien lurking about, because the thing is…you are never safely hidden. For example when hiding inside the locker, the Alien can sniff you out at times. You quickly then need to it react by holding your breath and lean back for a few seconds – you can’t always do that though as it slowly eats away your health. Early in the game you find a motion tracker which gives you a small opportunity to sniff out danger few feet away from you. As with all things, you are not completely safe with the motion tracker either. It is one directional in accuracy; it interferes with the metal around you when confined under closed spaces (where more than likely you will be going regularly to hide). The Alien is a lot smarter and just all around better than you. I know it sounds unfair and it is supposed to be. Moments where a giant white light appears on the radar followed by a big thumping sound constantly reminds you of its presence.

You are constantly being haunted most of the game by this vicious, hideous, merciless creature. That is 20 hours of constant tension and that is not even the only thing you need to worry about, the environment is very unpredictable and changes in hostile ways as the story progresses. So take a deep breath and hope you won’t break while you playing.


Save System



You need to pay close attention to your environments as much as possible. Focus on scoping out escape routes and hideouts as you explore you enter new rooms. The game encourages you to memorize some of the key codes that unlock doors and such so that you can input them quickly. It only takes a few seconds for all hell to break loose and trust me, it just does not feel right when you get killed just because you lapsed concentration for a few seconds there and teleported to the last save station. Save station? Does that mean the game does not automatically save progress? Yes and there is a good reason why – As much as I can appreciate the simplicity of auto save system in modern games, it takes away a great deal of care and thought process when you deal with situations. That is because you always have the luxury of knowing that you will be able to restart somewhere near your death; however, with the save station system, there are long stretches when you have to play without the confidence of knowing you can load back somewhere near. This system plays well with the cautious approach the developer want the players to take.


Visual Presentation



The presentation can be summarized in one word: outstanding! The gorgeous lighting effects are some of the best I've seen and most effectively utilized like a horror game should. The way lights reflect when you point your flashlight around metal constructs like ventilation shafts, and further reflects back and radiates by bouncing off the surrounding metal plates, an effect called radiosity, is very hard to pull off in video games. This further gets complicated very easily when the surrounding surfaces where the light bounces off each other is made up of different materials, as different materials absorb light in different ways thus radiates differently. As you can you imagine, it is very computationally expensive to calculate such variables and thus many game out there do their best to fake this effect. However, the smart folks at Creative Assembly wouldn’t settle for anything less than realistic. They managed to find ways to achieve realistic light scattering and reflecting without bogging down hardware using a very impressive engine they made in-house for the game. Where there is light, there is shadow and the engine handles them dark regions of our world as authentic as the lighting. With shadows realistically defuse and sharpen depending on the source of light, distance of the object and the material it is cast upon. The engine also uses a new form of texture compression that allows the developers to add crazy amount of detail all over the world without sacrificing any texture quality as well. The particle effects like the fires and explosions take a massive leap forward as well. The first time I saw a flame bursting out of the ground below made me fixated towards it for a few seconds, it looks incredibly realistic! What is even more impressive is how easily you can make this fantastic graphical showcase of a game to run with very modest systems, an incredible technological achievement. If you want to learn more about the impressive technology fueling the game, read this article from AMD. All these graphical advancements are in full force to make you believe that you are in an actual space station. The station is not just made of pretty shiny metal, but it is complete with displays utilizing the CRT monitors with bumpy mechanical keyboards scattered across the desks to the punch card system which serves as a save point. When this technology and art combine, it creates the perfect retro sci-fi vibe the game is going for.


Sound



According to science, even though visual memory is the most prominent form of memory, it is the memory that is recorded through sound that evokes the most powerful of emotions. So for a horror game, audio is incredibly important, if not more than the visuals. Well then, lucky for us, Creative Assembly completely nailed it here. This game has probably the most advanced sound design I've heard in gaming. It is there not just to create the hollow atmosphere, but it is probably the best tool at your disposal to survive. With you being inside of an aluminum shell, every sound is more pronounced than it normally is. The sound of thudding metal of something big and hulking by the vents and ceiling right on top of you can be very scary, but at the same time it gives you the opportunity to hear you're foes and make decisions: which is to either fight or flee (just flee when the sound is too heavy!). Word of massive caution though, Ripley is no soldier. She has not much experience with fire arms and nor covering herself with armor. The game has a solid ambiance-heavy soundtrack that feels very inaudible most of the time, but you can still sense its presence. The rhythmic hum of the machines working away for no one, Amanda’s silent breath as she clears a room to the radio garble by the communication hubs, all which combine to create the best spooky soundtrack a game can ever make.  If you ever been holding out for high quality headsets for a game to properly utilize it, wait no further.


AI



One of the few drawbacks of this outstanding game is the hostile human AI. Oddly, they feel more robotic in nature than the Working Joes (synthetic human gone psycho). Their combat routines and walking patterns are very simple in nature, so does the human allies which I think is even worse in this regard. I think the issue is probably because CA was so much focused on the AI of the Alien that they had to make some cuts in the human AIs. The good thing is there are only very a few encounters with the humans in the game. The human AI is not terrible by any means, it just that it sticks out like a white paint on a black wall considering how well done the AI of Alien is. So how good are we talking about? Very good. The Alien is a truly a living, breathing hunter which reacts smartly to every situation happening around it, whether by the hand of the player or the environment. The Alien seeks you out like the expert human predator it is: It checks around every room, around corners, vents, underneath the tables and it can even can hear the smallest of noise you make or the scent out your location if you’re too near it. Clearly, a lot of work has been gone through Alien and I am very happy with the results, CA made the right decision here. The Alien is impressively detailed, it definitely is very faithful recreation of the movies. I can’t stop thinking how realistically its tail slivers across the floor, stuff of the nightmares I tell you!


Minor issues

Nothing is perfect, but Isolation comes closer than most games out there. I had some issues with the game highlighting the interactive elements of Sevastopol. Being a sci-fi ship, everything is littered with lights, however only with few of them you can interact with obviously. The game usually denotes the interactive parts with a bright shade of green. Now for the most part it works just fine, however, there are times I can't tell how much I lost time just for looking for a proper console to interact with. Upon pressing the action button on every console in the room, I finally triggered the right console. It turns out, this console was not green. Similarly I got stuck for almost an hour figuring out where to go next, the answer appeared to be right below me; it was hard to notice that because the green light was not very noticeable. These visual cues sometimes made it annoying for me to figure what I can interact with. Especially with a game like this when every second counts and timing has to be precise. Also there is a small immersion breakers here and there like nothing happens when you hit the environment with your wrench or anything. Early on the game, I was cornered to a spot by some pissed off Working Joes just because I tried to beat one of them with a wrench. I had no ammunition or any sort of gadget, all I had was my wrench. I thought of breaking some of the glasses on the tray near me to cause a distraction while I slip pass them by the other side, sadly, my wrench completely goes through the glasses. It could have opened up the game even more, oh well. There is finally the awkward lip-sync during cut scenes, I feel it just does not feel natural as the lip movement does not match to what the characters are speaking. Again, there are very small and mostly nitpicking issues in otherwise a fantastic game.


Conclusion:



It is amazing to think a lifelong RTS developer like Creative Assembly managed to make a survival horror game in the truest of the definition. At times it feels like Alien: Isolation takes the best elements of Dead Space and Outlast and creates an awesome experience. But that would do nothing but injustice to the game as a whole, it is stands out on its own.  I would like to end by saying that I loved every bit of my time at Sevastopol. I would love to return to it again but…definitely not anytime soon!


P.S. I actually documented my entire journey through Sevastopol by Twitch streaming and recording the entire thing from start to finish, complete with my own facecam(and scares). If you are interested, you can check it out from my YouTube playlist for the videos. You can also follow me you on Twitch, I really focus on interacting with the people more than playing games when I Twitch steam. I would appreciate the company so join in!

Saturday, February 1, 2014

Brothers: A Tale of Two Sons review - A short, but a much meaningful journey than most


I got this game a month ago, but with a list of ps3 games I've yet to play and soon PS4 being added to the list, this game somehow got lost in the pile. The list will only grow thanks to how PS plus giving away games like crazy, I needed to pick up the pace, I started with this game and ended with a single disappointed...how on earth did I neglect such a beautiful game?

Brothers: A Tale of Two Sons is a story about how two brothers travel across mountains, valleys , sea and even battles to save their dad while putting their own lives at risk.  You control the two brothers using left and right stick independently. Which is odd and can be hard to get used to, but, it really makes perfect sense when you consider the theme of the game and is just one of the many examples of how the gameplay mechanics actually plays to the story which is incredibly rare. The gameplay is mostly puzzle based, not hard but still very satisfying.

The journey was short, but it was beautiful and most importantly, meaningful. Fantastic game, please play it if you haven't done so yet.

Monday, May 27, 2013

Why Xbox One is Dead on Arrival where I live


All the 'always on', DRM protecting used games are actually nothing compared to the problems we face in regards to console gaming.

I live in a small, relatively poor country called Bangladesh (I'm sure the negative press helped garner a bit of attention). Well anyways, many people get wages far below the minimum international wage, so gaming is the least of the concerns. There are many gamers still and country is steadily growing in this media, however it is amazing to see such a growth because of the impossible obstacles that come between us every now and then. Every major problem seems to stem from one point: Lack of support from console manufacturers.

We don't have official support from Sony, Nintendo, Microsoft for the consoles and hence we don't have proper pricing model (usually much higher than 60$ many complain about and doesn't drop overtime), no warranty whatsoever, the consoles themselves cost a lot (when PS3 came first it cost about 975$) and finally, since our region is not defined properly by the manufacturers, our retailers get mixed region games. Now, perhaps the biggest reason Xbox 360 is heavily pirated (2nd only to PC) is because of region lock preventing us from running our mismatched region, yet still legit games, but PS3 didn't have such a problem being region free. So what happened was legit 360 games stopped coming as piracy rose up for the console, while PS3 remained home for the legit gamers.

With Xbox One already announced it is region locked, you can assure that this console is pretty much useless over here unless Microsoft officially launches, which I doubt it and I think there is a bigger chance for a PlayStation launch than an Xbox launch as Sony has quite a bit of presence here. What will happen is history will repeat itself, Xbox One will be a pirated console (once they crack it), all that remains is the PS4's region status. Here is hoping PS4 is region free.

Friday, April 5, 2013

It is always Munchy time when you're Booker Dewitt


Man...is this guy hungry or what?

Is it just me, or does Booker Dewitt in Bioshock Infinite eats like a pig? I mean the dude eats from whatever is inside the store, fridge, box, picnic basket, trash can, basically whatever you throw at him, he'll eat it. Wait...is it something to do with his mysterious past or something? Maybe he was once a secret Govt. experiment to clean up leftovers?

Sunday, March 31, 2013

All games are not created equal, but they worth the same?


One of the things I don't understand and I personally would love to change is the pricing model of retail games. Retail games vary in a huge spectrum between low budget titles to extreme high budget blockbuster titles, yet...all the games retail for 60$. More importantly, the value attached to the titles vary wildly as well
Lets compare a game like Medal of honor: Warfighter to a game like GTA IV:
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MOH is one of the poorly rated military FPS to come out this generation because of poor gameplay, lackluster visuals and mediocre voice acting. Not only that you can finish the game in under 4 hours. Not sure about the budget but I am sure it couldn't be a lot.

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GTA IV, a game fueled by 100$+ million budget is chocked full of content, quality voice acting, open ended gameplay all compiled in a neat package which takes around 35 hours to finish.

As expected, Medal of Honor: Warfighter did not do well at all, however, I always wonder if the game had a better chance of surviving if it cost something like 30$? Suddenly, Warfighter doesn't seem that much of a bad deal at all.
Yet...both of these games retailed for 60$, which I think is absurd and insulting to games like GTA IV, Skyrim.
So, what is the story behind fixed 60$ games?
Finally, I wish with this coming generation of console, the pricing structure of games would not be a static 60$, but more flexible pricing approach which could range anywhere from 30$ to 60$. 

Monday, September 3, 2012

A new trailer for a new Metal Gear solid game, a new heart attack

It almost seams like a tradition at this point, a new Metal Gear Solid gets announced via a trailer and I'm left with trying to screw my jaws back in.  I watched the new MGS trailer 35 times to date. Every time a new MGS arrives, I get hyped to the point of a mini heart attack! The engine looks incredible, it is often we hear developers boast about their engines, but only few actually back up those with jawdropping gameplay like this.


What is amazing is, even though it was running on the PC, it was not some ultra high end PC, but a similarly configured to the PS3. Which means a PS3 visuals would be really close to what was shown. Fox engine might just be that alien engine that makes a 6 year old hardware look next-gen.



Friday, November 25, 2011

The creepiest thing about Resident Evil 4

The creepiest thing of Resident Evil 4 was not the zombies, the monsters, or the creepy dungeons. By far the scariest entity was this guy:
I know Japanese games sometimes doesn't make sense, but, why on earth there is a creepy gipsy merchant with an Australian accent in a remote village of Spain? Even more scary add the fact that he always ends up beating Leon to places he should never be. I guess...some mysterious are never meant to be solved

Thursday, July 14, 2011

Just like the good old days

 My favorite installment in  the series, either this or Porsche Unleashed.

During my early days into gaming, I could associate myself with some of the franchises which initially pulled me towards gaming, and one of them was none other than the Need For Speed series. I am a huge fan, at least I was for most of it's lifetime until the series lots its way with the more recent installments. It tried to add a story, open-world and what not and not only failed to make those new additions or changes interesting, but at the same time forgot what the series was all about. The series drifted & 'shifted' out of it's track and ended up on a completely new road which felt very unfamiliar to me and long time fans alike.

Then came a latest in the series to date, Need For Speed: Hot Pursuit. As with the namesake, the game from the creators of Burnout series was clearly focused to drive the franchise back to it's original lane, and by God they succeeded!

It feels soooo good to be back!

 No more bullshit storyline to worry about, it's just you, your car and the road and nothing else. The game features less Honda and more of the car's you really want to drive but can't in your lifetime. It goes with some of the most beautiful racing environments in any racing game, some of them a clear homage to the previous NFS titles. Also the Autolog can be so addicting, just a message on the upper right corner blinking that your friend has beaten your time by .89 seconds really punches the manly hood inside you.

I'm really glad that one of my oldest favorite franchises gone back to it's roots, even if for a short '*cough* Run *cough*.

Also fans of Assassin's Creed might want to check out this interesting article from New Scientist, recent advancements in genetic memory may lead to an animus near you.

Wednesday, June 29, 2011

Holy mother of a Rockstar!

This is what I call 'authentic' experience.



Sunday, February 6, 2011

What do you guys think of EA Online Pass?


I absolutely hate it! So the rebel that I am, I'm taking the initiative and created a petition. Stand up and speak up for yourself and fellow gamers:

Petition Against EA online pass

What is online pass? - Paying additional 10$ to access multiplayer and content that should be bee free & no justification for additional cost.
Sign in


Make sure to spread the word as much as you can and as regularly as you through the power of blogs, Twitter, Facebook and use forum and blog signatures as a link to the petition. The more vote we get, the more likely it will happen. Power to the gamers! \m/

Note: You will get the code to place the widget like I placed on the right of my blog once you signed for the petition. It is highly attractive and guarantees to get more signatures :)


Long version:
According to EA about their Online Pass- "expands your quest for glory by fully immersing you in the entire sports experience. Activating your Online Pass gives you full access to online features and bonus content." Which basically means they are screwing you to pay for online and/or accessing a bulk of content.
Video games are as expensive as it is, online pass is a total slap in the face of all of us. Many of us have been supporting EA for a long time and this is what we get in return. We pay our hard earned money to buy sealed video games, however many of us just can't always afford new games and instead of EA being supportive of used game market and gamers in general, they are the only company that charges you around 10$ just to play online and access content that makes no sense to justify additional cost . Their system of online pass creates lots of problems like:

  • You cannot exchange games with a friend as the EA game you are exchanging with or for won't allow you to play online
  • Resell value is very low: Video games are expensive and sometimes we like to sell games we might not play anymore to help us buy new ones.
  • This also applies to the person who might not be able afford to buy a new game of a particular old title, but could afford to buy a used game. The person needs to re-think his/her decision if its an EA game as they won't be able to play online or access a whole lot of content. This most likely causes that person to buy a used game from a different publisher.
  • The online pass code are region locked from my experience on the PS3. So if you have a Hong Kong code, you won't be able to redeem it with a US account. Even if you managed to redeem the code with a separate Hong kong PSN account, chances are the 'key' to play online or access the content is only applicable to the hong kong account, which you only use to redeem content but do not intend to use it to play online.

I live in Bangladesh, I have experienced lots of problems with the online pass from my personal experience. Over here we get mixed region games for the ps3, sometimes we get region 1 or 2 or 3. I had bought a new FIFA 11 which was region 3 and packaged from Korea. I tried to unlock the code with my US (region1) and Hong Kong (region3) account, but it won't accept. The only way for it to work is to create a Korean account, which is next to impossible as you need a citizen ID for that. I contacted EA and they managed to give me a US unlock code, I redeemed it and downloaded the small file, I thought it worked but still it didn't. It will only accept region 3 'key' downloads. So basically I will not be able to play FIFA 11 online.
I request EA to remove this 'Online Pass' from their games in the future. If they don't they will definitely loose a lot of our support for their products.
Thank you

Thursday, February 3, 2011

A look at Regenerative Health

You find yourself in a seemingly empty giant room. You slowly make your way across the dark room, but your spidy sense starts to tingle… something is not right. Suddenly a giant flash light paints over you and cuts through the darkness, after a few seconds of silence you are greeted by razor-sharp gunfire. You dash to find the nearest cover; your reflex was good and managed to save 50% of your health. You keep your cool and manage to pick targets off 1 by 1.  Are things always that easy? No. You soon realize that staying in one place for too long is not a good idea a cover is not only fragile, but scare and you need to end the fight as soon as possible if you want to survive. The battle ended with you saving only 2% of your health, with no health-packs or checkpoints near the vicinity; victory suddenly doesn’t seem all that glorious. You try your best to be as careful as possible, however accidents happen; you missed one corner and a foe blasts you off with a shotgun. Now you need to play the entire section all over again. Most gamers here have two options:

A: Play the difficult section all over again
B: Throw down the controller and call it quits.
C: Use cheats

You go with option A and no matter how much you tried; you just can’t progress much because the last checkpoint starts with a very low health. You get frustrated and eventually forced to opt for either option B or C. Any gamer worth his trophies will tell you it will be a cold day in hell if you go with option C.

The above scenario was all too common in games during the early and mid-90s; architected with a combination of poorly placed checkpoints / save points and scarcely placed health-packs. Often the means to rectify those situations from happening were manual save system and more health-packs.
The idea of saving when you want sounds all to comforting, however it won’t take long to find yourself saving before every room you enter. It not only feels like a chore, but also breaks up the immersion of the game. 

Placing more health-packs is another solution to the problem, however it is also feels ‘gamey’ considering how you magically heal when you just walk over it. One of the major draw backs is that it just breaks the pacing of a game with high adrenaline action like the ever popular Call of Duty games; the games encourage fast moving action set pieces instead of taking pot-shots from your cover until it is safe to run over the health-pack. However, survival games like Dead Space and Resident Evil series makes perfect sense for the system. When you know health-packs are scarce, it adds a lot to the tension to the world the games try to create.

Then came a certain game called Halo Combat Evolved. In my opinion is one of the best FPS ever made and best in the series. Not only the game introduced use to a brand of combat which showed the bad*** Master Chief gunning down aliens from another planet by on-foot and vehicle combat, but also a entirely new concept to gaming: Regenerative health.

This opened the doors for a whole new dimension for games. Developers and gamers alike no longer needed to worry too much about checkpoints and not at all for health-packs. Basically players with low health just need to lay low for a few seconds for the health to kick back in and then they are good to go! There are lots of great things about the system:

1: Less worried about health and more on the action
2: Try out new things you otherwise wouldn’t because of your fear of loosing health
3: Casual friendly, more people will be encouraged to finish it

Life is short, regenerative health makes it little longer :)

Monday, February 8, 2010

Bad Company 2 Demo Impressions


Truth be told, my gaming origins started from the glory days of PC gaming. I was so good at games such as Quake III, Unreal Tournament. However, it was not until Battlefield 2 came that really shook things off for online multiplayer. It proved that huge scale all out vehicle, on-foot combat can co-exist. I was never been so addicted to online multiplayer as I was with BattleField 2.

I had to move to console gaming since the start of this gen as it was more cost effective and most games came to the console. But there was always a gap that needed to be filled for the consoles which the BattleField 2 filled for the PC. Enter Bad Company 2

I tell you what, dont let the name fool you, this is battlefield game through and through and it is the best multi-player experience I had on a console and greatly mimics of those days of PC multiplayer gaming, and this is just from the demo! I played the PS3 Beta of the game so I had unfair advantage on the demo, I dont wana brag but, of my total 25 playthroughs of the demo, I was never placed below 3rd position and always WON. Thats right 25/0 so far. But I dont have with those aims in mind, this game is incredibly fun and addicting. The controls are just perfect, not twitchy like Call of duty series, and weapons obey the laws of projectiles; hence if you wana snipe a guy, make sure to have crosshair above his head if you wana score a headshot, as it will go like an arc if the distance is too much? I am really good with this, I completely dominated several matches using a Sniper, directing orders to my squad, pinpointing enemies for them to pick them off or help them along their way. The thrill of kissing the snow and pulling out the .50 cal over the cliff where you have an aerial view of the entire battlefield is exilirating. Also lurking amidst the trees, spotting unfortunate souls managed to find their way towards my territory. Not many people can snipe from where I was, mostly because projectile model of the weapons come to play (sometimes their bullets never go the far they intend), however I really got the hang of it so I can almost calculate in my mind where to aim for, and where the bullet will go.

I am also no slouch with the Assault class I get runs of 4-6 streaks easily. I mostly stick to the shadows, wait for my squad to come towards me and then attack the objective, this way you have better chance to arm the objective. Perhaps the best thing about the game, its really rewarding to play as a Squad, if you dont you will loose. Infact it is so damn serious that everyone plays as a team or try to which is really good to see.

Then there are vehicles, I am not good with them, especially the chopper after an...hmmm...incident where I crashed it. But a good player with supporting team can really control the battlefield with vehicles. This is when, I am sniper, I place a dart on the enemy tank. I radio in my friend to fire a RPG, which directs and goes homes in on the dart and boom.

Its amazing game, those who didn't try to the demo yet, I suggest you do. Easily one of the 3 must-buy for me on the 1st half of the year.

Thursday, August 27, 2009

Vote for the Greatest Videogame Heroes of all time!

GameSpot is running a feature which put all the greatest names in videogames up against each other in a tournament which will change their virtual lives forever in battle of wits, endurance, intelligence and just sheer voting luck! So what are you waiting for, cast your vote in the Bracket which is sort of like predicting how the voting will go. If you live in North America you can wins prizes as well.


I voted in and for me it came down to these two, but Solid Snake wins for me for his sheer will, I never came across a character with a die-while-trying attitude Solid Snake possess.

Saturday, August 22, 2009

Some updates, looking ahead





 http://www.theftwshow.com/storage/sony-psp-go_1.jpg


Since this E3, I cant help but feel as if a new PSP was launched, as the support from Sony and other devs have been tremendous. I mean we are not just talking about 2 or 3 high profile games, but more and added features like recently unveiled video store direct download, comic store and host of great games like MGS: Peace Walker, Gran Turismo, Resident Evil just to name a few. As if PSP is given a 2nd, better life. Even though I dont have a PSP it got me excited, maybe this Fall I will get one.

I am playing Fallout 3 again to get my platinum back, I thought it would be a boring or will feel like a chore or something, still somehow the game still amazes me and really great way to release stress for some reason. I am one of those hardcore Fallout and Elder Scrolls fan and I try to dig up everything about the gameworld, its really rewarding to find out more yourself then the game throwing the details at you, Bethesda have created such rich worlds, even thought their games are really buggy which is bad.

http://xbox360media.gamespy.com/xbox360/image/article/899/899178/batman-arkham-asylum-20080815104654684_640w.jpg
Last but not least, I am stalking The Dark Knight at Arkham Asylum. I really feel this is it, the game that I have been waiting since I was a child but never came, a dark gritty batman game (a child wishes dark gritty batman game, something is wrong for sure!).

Thats it for now, next blog I will post about some of my anticipated games and updates on the on-going operation 'take it back'- fancy sentence for getting back as much trophies as I can.

Monday, August 10, 2009

Lets Fight against Activision's Arrogance©

 http://www.catapultbusiness.co.uk/images/activision-logo.jpg
TO: Activision

As the "biggest entertainment launch of all time" approaches, you're increasingly making your fanbase more angry. Your recent moves on the business side are head scratching and completely apauling. Tony Hawk peripherals to start, PC and UK price hikes and ridiculously overpriced collectors editions for MW2. Gamers were left scratching their heads wondering why? Than your CEO decided to further anger your customers with this quote "And Tony, you know if it was left to me, I would raise the prices even further." I believe we are in what we call a "recession." What the consumer needs is not more expensive items, but less expensive, which we're obviously not screaming for you to do. As people we speak with our wallets as we know you wont hear our words. Everyone who signs this petition disagrees with your approach and your smug attitude. The undersigned agree not to purchase your game at full retail value. We instead will either choose to A.) not purchase MW2. B.)Purchase only in used form allowing no revenue for you. C.)Import from a cheaper country. This may not seem like much of a threat, but the internet is a large place and your wallets may seem a little lighter come Christmas time. Thank you.


Sincerely,
The Undersigned


Sign the Petition , Blog it, Tweet it, Post it on Facebook, your favorite gaming forums, spread the word as much as possible!